Dugout Relief

Import game stats into Dugout Relief

After each game, bring its stats into Dugout Relief: a GameChanger file, a photo of the stats sheet or scorecard your scorekeeper filled in, or numbers you type in. You get season batting and pitching stats, and each pitcher's count goes into their rest days and the date they can pitch again.

Four ways to get a game's stats in

Each starts from the game on the Schedule. Pick the one that fits how your team keeps score.

  • A GameChanger file. Most Little League teams keep score in GameChanger. Export one game's stats as a CSV and import it. It brings the most: batting, pitching, and who played each position.
  • A photo of our printed stats sheet. Keep score on paper? Print the game's stats sheet, fill it in, then take a photo of it. Dugout Relief reads the numbers on your device.
  • Type them in. From any scorebook, one player at a time. Good for a short game, or for fixing one number.
  • Our printed scorecard. For a scorebook keeper who marks each at-bat: a traditional scorecard. Add up each row into its boxes after the game, then take a photo the same way.

GameChanger: only staff can export

GameChanger only lets people listed as staff on the team export stats. A parent or fan following the team won't find Export Stats, and the scorekeeper often isn't staff either. If you aren't, send this to whoever runs your team in GameChanger:

Could you add me as a coach (staff) on our team in GameChanger? I need it to export game stats. Or you could send me one game's stats: in GameChanger, open the team's Stats tab, tap Filter Stats, pick just that game, tap Apply filter, then scroll down and tap Export Stats. It downloads a CSV file.

From GameChanger: export one game's stats

It's the season export, narrowed to one game first; a whole-season file would pile every game's numbers into that one game. Dugout Relief expects one file per game.

In the GameChanger app

  1. In the Home tab, select your team, then open the Stats tab.
  2. Tap Filter Stats, above the stats.
  3. Select only that game, then tap Apply filter (Apply on Android).
  4. Scroll to the bottom of the stats and tap Export Stats.

On the web

  1. Sign in at web.gc.com and select your team.
  2. Go to Stats and click Filter Stats, on the right.
  3. Select only that game, then click Apply.
  4. Click Export Stats. The CSV file downloads.

When you're done, tap Clear in GameChanger to see the whole season again. The filter lists only games scored in GameChanger, so a game scored somewhere else won't be there.

GameChanger's box score PDF (Box Score, then Export PDF) is for printing and sharing. Dugout Relief can't read it; it needs the CSV.

GameChanger's app and screens are subject to change. Check GameChanger's help pages for current steps:

The file doesn't say which game it's from, so you pick the game in your schedule when you import it.

No file yet? Download a sample game's CSV. Its made-up stats match the app's sample team, so you can try an import before you export your own.

Import the GameChanger file

  1. Open the Schedule and find the game. If it isn't there, add it first with its date and opponent.
  2. Select Import stats, then choose the GameChanger CSV. For a game played today, Import stats (CSV)… is in the game's more options (⋯) menu.
  3. Check which players matched and read any warnings. A warning about too many at-bats usually means the file holds more than one game.
  4. Choose Import to add the stats to that game.

Players match by uniform number first, then by name. If the number belongs to one player and the name to another, the name wins. A row whose name fits no one on your roster but whose number does is matched by number and flagged, so you can check it before you import. Rows that match neither are skipped and listed. If one is your player under another name, pick who it is with Match to… and it imports as them.

Import review on a phone: the sample-team players matched, a skipped row with a Match to picker, who pitched, and who isn't in the file
Before you import: who matched, which rows were skipped, and who isn't in the file.

If the game already has stats, choose Re-import stats (CSV)… from its more options (⋯) menu. This replaces the game's batting, pitching, and fielding numbers and pitch counts with the new file's, including any you typed in by hand. Players not in the new file lose their numbers for this game. This can't be undone. The lineup, and who pitched or was taken out, stay as they are.

On paper: a stats sheet or scorecard, then a photo

The stats sheet is one landscape page for your scorekeeper. It prints the game's batting order with each player's name and number, then rows for up to five of your pitchers, so only numbers get written in. Print it once the lineup is saved: in the Dugout, the game bar's printer, then Stats sheet and Print stats sheet.

A printed stats sheet for the sample team: batting rows in batting order with a box for each stat, pitching rows below, black squares in the corners, and a strip of squares along the foot
The stats sheet, ready for the scorekeeper. A sample is on the printouts page.

Batting has at-bats, runs, hits, doubles, triples, home runs, runs batted in, walks, strikeouts, hit by pitch, stolen bases, and errors. Pitching has pitches (innings in softball), outs, hits, runs, earned runs, walks, and strikeouts. Write one digit per box, filled from the right, and leave a box empty for 0.

Keep a scorebook? Print the scorecard

The scorecard is a traditional scorebook on two landscape pages: page 1 your batting, page 2 their batting and your pitching. Score each at-bat in its diamond the way you always do, with a key for position numbers and shorthand on the page. Your batting order, names, and numbers are printed, and the innings follow your league’s game length, with two spare columns for batting around or extra innings. After the game, add up each row into the boxes on the tan panel; those are what Dugout Relief reads, never the diamonds. Print it from the same printer: Print scorecard.

Page 1 of a printed scorecard for the sample team: the batting order with a diamond for each inning, two spare columns, runs and hits by inning, and boxes for each player's totals on a tan panel
Page 1: your batting, a diamond for each at-bat.
Page 2 of a printed scorecard: rows to score the other team's batters, then your pitchers with innings to circle and boxes for each pitcher's line
Page 2: their batting, then your pitchers' lines.

Import a photo of it

  1. On the Schedule, select Import stats on the game.
  2. Choose Take a photo of the stats sheet or scorecard. Take it from above, in good light, with all four black corner squares in it.
  3. For the scorecard, take a photo of each page, in either order. Page 1 is enough for batting; without page 2, pitch counts stay as you counted them.
  4. Check any numbers it wasn't sure of: each one shows beside its boxes from the photo, so you can read it off and fix it.
  5. Choose Import.
Import stats on a phone after a photo of a filled-in stats sheet: the photo with its corner squares circled and each number's boxes outlined, then the numbers to check
The photo as read, and the numbers to check before you import.

The photo is read on your device and isn't kept or sent anywhere. The strip of squares along the sheet's foot tells it which sheet and page it is, and which game it was printed for. If you change the batting order after you print, print the sheet again.

Rather use a spreadsheet? In Import stats, download the game's stats template: a CSV with your players in it, the same columns as the sheet. Fill it in, then import it the same way as a GameChanger file.

Type the stats in

On the Schedule, open the game's more options (⋯) menu and choose Type in stats…. It's there once a game is played and has a saved lineup. On a phone you go one player at a time, each stat with − and + buttons, so most numbers need no keyboard. On a bigger screen it's one table.

Typing in one sample player's stats on a phone: at-bats, runs, hits, and the rest, each with minus and plus buttons
One player at a time, each stat with − and +.

Typing in covers batting, including sacrifice bunts and flies, and pitching, including batters faced, wild pitches, and win, loss, or save. Pitch counts stay the ones you kept in the Dugout; fix one with "Adjust a past game's pitch counts…" at the bottom of the Pitching view. Once a game has stats, its View stats shows the box score, and Edit stats fixes a number, whichever way the stats came in.

Pitch counts: the Dugout or the import

Count pitches in the Pitching view of the Dugout tab during the game; that's what the limit warnings and the Bullpen use while you play. Importing a GameChanger file, stats sheet, or scorecard afterward sets each pitcher's count from it, replacing the one you kept. If your count and the scorekeeper's differ, check with the scorekeeper, then correct it with "Adjust a past game's pitch counts…" at the bottom of the Pitching view if you need to. If you didn't count during the game, the import fills it in. On paper, a pitcher whose line you leave blank keeps their count and pitching numbers, even when you import the game again, and a scorecard's page 1 on its own leaves all the pitching as it is.

What a GameChanger file adds

Pitchers come over with the count your league rules use: total pitches for baseball, innings pitched for softball (any pitch in an inning counts). Rest days and who can pitch next use it like a count you kept in the Dugout. If a softball pitcher started or ended mid-inning, the import sheet flags them so you can check the count.

  • Batting: at-bats, runs, hits, doubles, triples, home runs, runs batted in, walks, strikeouts (and how many were looking), stolen bases, hit by pitches, sacrifice bunts and flies, catcher's interference, reached on error, fielder's choice, and quality at-bats.
  • Fielding: errors and innings at each position. The positions are only as good as the scorekeeper's entries, and fielding changes often go unrecorded, so check who played where on the Schedule after the game (Check positions played).
  • Pitching: outs, hits, runs, earned runs, walks, strikeouts, starts, wins, losses, saves, batters faced, hit batters, wild pitches, and total pitches.

Dugout Relief works out rate stats such as batting average, contact rate (C%), and batting average on balls in play (BABIP) from these totals, so its numbers match GameChanger's.

The checks on a game's lineup use the lineup you build in the Dugout, not the file. Season playing time uses the file's positions for a game until you check that game's positions, and then uses yours. A stats sheet, scorecard, and typed-in stats carry no positions: playing time uses the game's lineup.

Sample-team season stats after importing a GameChanger CSV: Stats, Team, Batting, with the record, runs, going well, a next step and season batting tiles
Imported stats appear with the rest of the team's season totals.

What stays in GameChanger

The import doesn't bring over hard-hit-ball totals, line-drive and ground-ball shares, pitch-type breakdowns, or pitch velocity. Dugout Relief doesn't have fields for those stats today. It imports the total number of pitches, not which pitches were thrown.

Dugout Relief doesn't score games or replace GameChanger. It uses the game export for season stats and pitch counts (innings in softball).